How to play
A robot factory needs new robots, and every robot is assembled from multiplication arrays. A build order appears — 4 × 3 = ? — and on the easier orders a grid of exactly 4 rows by 3 columns is drawn for you: tap it to light up the rectangle you are counting, then pick the product from the four answer tiles. Every third correct order finishes a robot, and twelve correct orders complete the shift. Harder orders arrive with no grid at all, so the fact has to come from memory.
What your child will learn
- Build multiplication fluency
- Understand multiplication using arrays
- Apply multiplication properties
Skills practiced
- Pattern recognition
- Mental math
- Multiplicative reasoning
Why this age range
Best in grades 3–4 because that's when multiplication is introduced and consolidated. The game presumes the child has skip-counting fluency in 2s, 5s, and 10s, which arrives by the end of second grade in standard curricula.
Curriculum standards
- CCSS.MATH.3.OA.C.7
- CCSS.MATH.3.OA.A.1
Notes for parents
Arrays are the bridge between repeated addition and real multiplication: 4 × 3 is four rows of three, and the picture makes that visible. Early orders show the array so your child can build and count it; later orders drop the grid so the same fact has to be recalled — exactly the progression from strategy to fluency. The wrong tiles are the mistakes children actually make: adding the factors (4 + 3 = 7), missing by one, or reaching for the neighbouring fact. A wrong tap is worth a short conversation.